Armory: Difference between revisions
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|Increases the amount of magical damage absorbed | |Increases the amount of magical damage absorbed | ||
|} | |} | ||
Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage. | Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage. | ||
The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10% | The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10% | ||
== Shields == | |||
{| class="wikitable" style="text-align: center; | |||
|+ | |||
!Item | |||
!Defence | |||
!Physical absorption | |||
!Endurance | |||
!Level | |||
!Strength | |||
|- | |||
|Wood shield | |||
[[File:Wood shield.gif|frameless]] | |||
|8 | |||
|5 | |||
|300 | |||
| | |||
| | |||
|- | |||
|Leather shield | |||
[[File:Leather shield.gif|frameless]] | |||
|10 | |||
|6 | |||
|350 | |||
|10 | |||
|10 | |||
|- | |||
|Targe shield | |||
|13 | |||
|8 | |||
|400 | |||
|20 | |||
|18 | |||
|- | |||
|Scutum shield | |||
|16 | |||
|10 | |||
|450 | |||
|30 | |||
|20 | |||
|- | |||
|Bronze shield | |||
|18 | |||
|12 | |||
|500 | |||
|40 | |||
|20 | |||
|- | |||
|Iron shield | |||
|22 | |||
|14 | |||
|600 | |||
|50 | |||
|25 | |||
|- | |||
|Lagi shield | |||
|26 | |||
|17 | |||
|700 | |||
|60 | |||
|30 | |||
|- | |||
|Kite shield | |||
|30 | |||
|20 | |||
|800 | |||
|70 | |||
|32 | |||
|- | |||
|Tower shield | |||
|35 | |||
|23 | |||
|1000 | |||
|80 | |||
|40 | |||
|} | |||
Revision as of 22:27, 31 January 2023
Armor Attributes
| Attribute Type | Description |
|---|---|
| First stat | |
| Light | Reduces the strength requirement of an item |
| Endurance | Increases the total amount of endurance on the armor |
| Mana converting | Convert %damage to mana |
| Critical chance increase | Increases the chance of regenerate critical on damage |
| Experience | Increases the amount of experience gained |
| Gold | Increases the amount of gold dropped |
| Second stat | |
| Poison resistance | Increases your poison resistance |
| Defence ratio | Increases the amount of defense on the armor |
| Magic resistance | Increases your total magic resistance by a set amount |
| HP recovery | Increases the amount of hp regenerated per tick |
| MP recovery | Increases the amount of mp regenerated per tick |
| SP recovery | Increases the amount of sp regenerated per tick |
| Physical absorption | Increases the amount of physical damage absorbed |
| Magical absorption | Increases the amount of magical damage absorbed |
Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage.
The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10%
Shields
| Item | Defence | Physical absorption | Endurance | Level | Strength |
|---|---|---|---|---|---|
| Wood shield | 8 | 5 | 300 | ||
| Leather shield | 10 | 6 | 350 | 10 | 10 |
| Targe shield | 13 | 8 | 400 | 20 | 18 |
| Scutum shield | 16 | 10 | 450 | 30 | 20 |
| Bronze shield | 18 | 12 | 500 | 40 | 20 |
| Iron shield | 22 | 14 | 600 | 50 | 25 |
| Lagi shield | 26 | 17 | 700 | 60 | 30 |
| Kite shield | 30 | 20 | 800 | 70 | 32 |
| Tower shield | 35 | 23 | 1000 | 80 | 40 |