Enchanting: Difference between revisions

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=Description=
='''Description'''=
Pressing Ctrl+E in game will open the enchanting screen.


Enchanting enables the player to retrieve stated '''Shards'''''(Primary Stat)'' and '''Fragments'''''(Secondary Stat)'' from drops by disenchanting stated items, and then use the shards to upgrade other stated items.
* Enchanting is a game mechanic which allow you to upgrade your statted items by recovering their stats from not usefull items
[[File:Untitled34.png|left|frameless]]
* To open enchanting press "ctrl+e" or open it by f8 skill list menu
* To enchant your item for better stats first you need to have shards and fragments obtained from items with disenchant menu ( disenchant will destroy item)
** '''Shards''' - this is every first stat of item like poisoning, light, strong
** '''Fragments''' - this is every second stat of item like hp recovery, mp recovery, magic resistance
* Every upgrade your item will increase your item by 1 point
* Lower shards or fragments can be upgraded to highier tier for example 3x tier 4 light can be upgraded to light tier 5
* You can only disenchant items with stat listed in enchanting bag


* Pressing ctrl+e will opening enchanting bag


[[File:Enchantigbag.png|frameless|738x738px]]


* Disenchant is first move which you must do to collect some shards and fragments


[[File:Disenchant.png|frameless]]


* Enchanting your item to better stats
* You can choose first or second stat to upgrade and which shard/fragment tier upgrade requires


[[File:Enchant.png|frameless]]


Some attributes cannot be removed, example Critical Increase Chance (CIC), Consecutive attack, HP & MP Siphon, etc.
* Recover option is your rescue if you disenchant something by mistake it will hold your last 10 disenchant items
* Warning - it will only stay on list to server reboot


[[File:Recover.png|frameless]]


 
='''Shard/Fragment Level Progression'''=
Press F8 in game
=='''Shard'''==
[[File:Image.png|left|frameless]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Disenchanting stated drops retrieves the stats from the item as either a Shard or Fragment.
[[File:Image (1).png|left|frameless]]
 
 
 
 
 
 
 
These enchants can then be used to upgrade other items.
[[File:Image (2).png|left|frameless]]
 
 
 
 
 
 
 
You can combine frags/shards of the same type and tier to upgrade them, if the item is below level 5 it will requite 3-4 enchants to level up.(less if upgrading clothes). Enchants above level 5 require only 2 items to upgrade. A useful tip when upgrading below tier 5: enchanting first and then disenchanting may yield a higher frag/shard cheaper. Example: you get a hp34 piece of armor. This disenchants to a tier 4 hp frag. It takes 3 tier 4 hp frags to upgrade to a tier 5 hp frag. However, because tier 5 begins at hp35, enchanting the item one time and then disenchanting it will give you a tier 5 hp frag. You saved yourself 2 tier 4 hp frags as a result.
 
Please keep the following in mind as well though: clothes and lower level weapons disenchant to lesser shards/frags than they actually are, and all shields regardless of level disenchant for the full shard/frag. The above example applies to armors, shields, and higher level weapons.
 
3x linkuu
 
This chart serves as a quick reference for which stat amounts can be enchanted before disenchanting to upgrade frags and shards at a lower cost compared to the enchanting bag.
 
 
link
 
=Enchanting Bonus=
 
Some lower tier items enchant at a faster rate. Depending on the stat it will be twice the speed (1 -> 2) or 50% faster (2 -> 3).
These items also disenchant to a lower shard/fragment due to this.
 
The list of items with enchanting bonus follows:
 
* Magic Wand(MS0), Dagger, Main Gauche, Gladius, Long Sword, Scimitar, Broad Sword, Bastard Sword, Claymore, Great Sword, Rapier, Esterk, Light Axe, Tomahawk, Saxon Axe, Double Axe, War Axe, Mallet
* Clothes (Chemise, Shirt, Bodice, Long Bodice, Tunic, Knee Trousers, Trousers, Skirt)
 
=Shard/Fragment Level Progression=
==Shard==
{| class="wikitable"
{| class="wikitable"
! '''Stat''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17
! '''Stat''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17
Line 89: Line 46:
|-
|-
| Gold || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71
| Gold || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71
|-
| Crush Chance (CC)|| 2-3 || 4-5 || 6-7 || 8-9 || 10-11 || 12-13 || 14-15 || 16-17 || 18-19 || 20-21 || 22-23 || 24-25 || 26-27 || 28-29 || 30-31 || 32-33 || 34-35
|}
|}


==Fragment==
=='''Fragment'''==
{| class="wikitable"
{| class="wikitable"
! '''Stat''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17
! '''Stat''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17
Line 118: Line 73:
|-
|-
| Gold || 6-11 || 12-17 || 18-23 || 24-29 || 30-35 || 36-41 || 42-47 || 48-53 || 54-59 || 60-65 || 66-71 || 72-77 || 78-83 || 84-89 || 90-95 || 96-101 || 102-107
| Gold || 6-11 || 12-17 || 18-23 || 24-29 || 30-35 || 36-41 || 42-47 || 48-53 || 54-59 || 60-65 || 66-71 || 72-77 || 78-83 || 84-89 || 90-95 || 96-101 || 102-107
|-
| Crush Damage (CD) || 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53
|}
|}

Latest revision as of 11:51, 10 March 2023

Description

  • Enchanting is a game mechanic which allow you to upgrade your statted items by recovering their stats from not usefull items
  • To open enchanting press "ctrl+e" or open it by f8 skill list menu
  • To enchant your item for better stats first you need to have shards and fragments obtained from items with disenchant menu ( disenchant will destroy item)
    • Shards - this is every first stat of item like poisoning, light, strong
    • Fragments - this is every second stat of item like hp recovery, mp recovery, magic resistance
  • Every upgrade your item will increase your item by 1 point
  • Lower shards or fragments can be upgraded to highier tier for example 3x tier 4 light can be upgraded to light tier 5
  • You can only disenchant items with stat listed in enchanting bag
  • Pressing ctrl+e will opening enchanting bag

Enchantigbag.png

  • Disenchant is first move which you must do to collect some shards and fragments

Disenchant.png

  • Enchanting your item to better stats
  • You can choose first or second stat to upgrade and which shard/fragment tier upgrade requires

Enchant.png

  • Recover option is your rescue if you disenchant something by mistake it will hold your last 10 disenchant items
  • Warning - it will only stay on list to server reboot

Recover.png

Shard/Fragment Level Progression

Shard

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poisoning (PD) 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Light 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Endurance 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Casting Probablity (CP) 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71
Mana Conversion (MCON) 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 18-19 20-21 22-23 24-25 26-27 28-29 30-31 32-33 34-35
Experience (EXP) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Gold 4-7 8-11 12-15 16-19 20-23 24-27 28-31 32-35 36-39 40-43 44-47 48-51 52-55 56-59 60-63 64-67 68-71

Fragment

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poison Resistance (PR) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Hit Ratio (HR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Defense Ratio (DR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
HP Recovery (HP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
SP Recovery (SP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
MP Recovery (MP) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Magic Resistance (MR) 7-13 14-20 21-27 28-34 35-41 42-48 49-55 56-62 63-69 70-76 77-83 84-90 91-97 98-104 105-111 112-118 119-125
Physical Absorption (PA) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Magical Absorption (MA) 3-5 6-8 9-11 12-14 15-17 18-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53
Experience (EXP) 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-44 45-49 50-54 55-59 60-64 65-69 70-74 75-79 80-84 85-89
Gold 6-11 12-17 18-23 24-29 30-35 36-41 42-47 48-53 54-59 60-65 66-71 72-77 78-83 84-89 90-95 96-101 102-107