Element system: Difference between revisions
From Helbreath Portal
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Example u can have plate mail | Example u can have plate mail | ||
Fire +4 Lightning +8 Earth +10 | Fire +4 Lightning +8 Earth +10[[File:ElementedPlateMail.png|center|frameless|160x160px]] | ||
|Max 24 Elements of 1 type | |Max 24 Elements of 1 type | ||
[[File:ElementedGiantSword.png|center|frameless|120x120px]] | |||
|Max 24 Elements of 1 type | |Max 24 Elements of 1 type | ||
Addidional base element damage of [[Magic & Spells]] | Addidional base element damage of [[Magic & Spells]][[File:ElementedMagicWand.png|center|frameless]] | ||
|Max 40 Elements of 1 type | |Max 40 Elements of 1 type[[File:ElementedGiantSword.png|center|frameless]] | ||
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{| class="wikitable" | {| class="wikitable" | ||
Latest revision as of 18:57, 23 March 2025
Elements
Element system is a new feature at Helbreath Portal based on 6 different elements which will increase your damage against monsters and players.
| Fire Element | |
| Ice Element | |
| Lightning Element | |
| Earth Element | |
| Holy Element | |
| Poison Element |
- You can get earning this elements starting from tier 5 monsters for example Earth monster will drop EarthEle
- To put element in your item just double click on it and select item to add there is 50% chance to succes
- If your get failed your element will disappear
- This 6 elements you can put in your armors plate hauberk leggs helm and in 2 hand and 1 hand weapons.
- Armors is always reducing damage element
- Weapon is increasing damage element
| Armor | 1Hand Weapon | Wands | 2Hand Weapons |
|---|---|---|---|
| Max 10 Elements of 1 type
3 Elements in 1 Armor Example u can have plate mail Fire +4 Lightning +8 Earth +10 |
Max 24 Elements of 1 type | Max 24 Elements of 1 type Addidional base element damage of Magic & Spells | Max 40 Elements of 1 type |
| Fire | <> | Ice |
| Lightning | <> | Holy |
| Earth | <> | Poison |
This table show u which elements can't be merged which each other in your armors
- Fire cant mix with Ice
- Lightning can't mix with Earth
- Earth can't mix with Poison
Monsters weak / strong elements
| Monster element | |||||||
| Player
element |
Earth | Lightning | Fire | Ice | Poison | Holy | |
| Earth | Neutral | Strong | Neutral | Neutral | Weak | Neutral | |
| Lightning | Weak | Normal | Normal | Neutral | Neutral | Strong | |
| Fire | Neutral | Neutral | Neutral | Weak | Strong | Neutral | |
| Ice | Neutral | Neutral | Strong | Neutral | Neutral | Weak | |
| Poison | Strong | Neutral | Weak | Neutral | Neutral | Neutral | |
| Holy | Neutral | Weak | Neutral | Strong | Neutral | Neutral | |
- Strong will give you maximum +20 dmg bonus to npc formula is element% / 2 and must be strong
- To have bonus damage with spells, your spell and wand element must be same
- Weak will give you pernament -5 dmg from weak element
- Neutral dont do nothing
Player versus Player elements
- Different than monsters table in player versus player u must have more atacker element in your armor to reduce damage
- In pvp element damage is calculating in this formula
- Atacker attack element(in weapon) - Defender resist element(in armors) /2
- Example Attacker got 40 Earth and you have in 4 armor pice 40 Fire you will be hitting +20 dmg more
- Example Attacker got 40 Earth and you have inf 4 armor pice 40 Earth additional dmg will be 0
Monster and their elements
| Earth | Lightning | Fire | Ice | Holy | Poison |
|---|---|---|---|---|---|
| Slime | Hellhound | Demon | Ice-Golem | Giant-Crayfish | Giant-Ant |
| Rabbit | Cyclops | Barlog | Beholder | Giant-Plant | Snake |
| Cat | Tentocle | Gargoyle | Nizie | Claw-Turtle | Zombie |
| Orc | Liche | Fire-Wyvern | Frost | DireBoar | Orc-Mage |
| Dummy | MasterMage-Orc | Yeti | Unicorn | Cannibal-Plant | |
| Attack-Dummy | Illusion-Wyvern | Stalker | |||
| Scorpion | Troll | ||||
| Skeleton | Dark-Elf | ||||
| Clay-Golem | Poison-Wyvern | ||||
| Stone-Golem | Black-Wyvern | ||||
| Ogre | |||||
| Mountain-Giant | |||||
| Ettin | |||||
| Minotaurs | |||||
| Abaddon | |||||
| Rudolph |

