Skills: Difference between revisions
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== Character skills == | == '''Character skills''' == | ||
To raise a skill between 20% - 50% | * To raise a skill you need to use that skill successfully certain amount of times (for example, hit monster, catch a fish etc) | ||
* To raise a skill between 20% - 50% | |||
** Current Skill% + 2 | |||
* To raise a skill between 51% - 100% | |||
** (Current Skill% + 1)*(Current Skill% + 1) / 10 | |||
* Examples: To raise a fencing skill from 33 to 34 you need to hit monster successfully 33+2 = 35 times. | |||
* To raise a fencing skill from 80 to 81 you need to hit monster successfully (81*81)/10 = 656 times. | |||
{| class="wikitable" style="text-align: center;" | |||
{| class="wikitable" | |||
|+ | |+ | ||
!Skill name | !Skill name | ||
!Stat requirements | |||
!How to get | !How to get | ||
!Possible appliances | !Possible appliances | ||
| Line 21: | Line 18: | ||
|- | |- | ||
|Hand attack | |Hand attack | ||
|50 Str | |||
|Hand attack manual | |Hand attack manual | ||
| | | | ||
| Line 26: | Line 24: | ||
|- | |- | ||
|Archery | |Archery | ||
|50 Dex | |||
|Arrow attack manual | |Arrow attack manual | ||
|Short bow | |Short bow | ||
| Line 34: | Line 33: | ||
|- | |- | ||
|Short sword | |Short sword | ||
|50 Dex | |||
|Short Sword manual | |Short Sword manual | ||
|Dagger or | |Dagger or | ||
| Line 45: | Line 45: | ||
|- | |- | ||
|Long Sword | |Long Sword | ||
|50 Dex | |||
|Long Sword manual | |Long Sword manual | ||
|Long Sword or | |Long Sword or | ||
| Line 66: | Line 67: | ||
|- | |- | ||
|Fencing | |Fencing | ||
|50 Dex | |||
|Fencing manual | |Fencing manual | ||
|Rapier | |Rapier | ||
| Line 73: | Line 75: | ||
|- | |- | ||
|Axe | |Axe | ||
|50 Dex | |||
|Axe manual | |Axe manual | ||
|Light Axe or | |Light Axe or | ||
| Line 88: | Line 91: | ||
|- | |- | ||
|Shield | |Shield | ||
|50 Dex | |||
|Shield manual | |Shield manual | ||
|Shields | |Shields | ||
| Line 93: | Line 97: | ||
|- | |- | ||
|Magic | |Magic | ||
|50 Mag | |||
|20% from start | |20% from start | ||
|Wizard wand | |Wizard wand | ||
| Line 99: | Line 104: | ||
|- | |- | ||
|Magic Resistance | |Magic Resistance | ||
| | |||
|20% from start | |20% from start | ||
|Magic resistance items | |Magic resistance items | ||
| Line 104: | Line 110: | ||
|- | |- | ||
|Staff attack | |Staff attack | ||
|50 Mag | |||
|Staff attack manual | |Staff attack manual | ||
|Wizard wand | |Wizard wand | ||
| Line 110: | Line 117: | ||
|- | |- | ||
|Pretend Corpse | |Pretend Corpse | ||
|50 Int | |||
|Pretend Corpse Manual | |Pretend Corpse Manual | ||
|Resting | |Resting | ||
| Line 115: | Line 123: | ||
|- | |- | ||
|Poison resistance | |Poison resistance | ||
|50 Vit | |||
|Dilution potion | |Dilution potion | ||
|Poison resistance items | |Poison resistance items | ||
| Line 120: | Line 129: | ||
|- | |- | ||
|Minning | |Minning | ||
|50 Str | |||
|Minning manual | |Minning manual | ||
|Pickaxe | |Pickaxe | ||
| Line 125: | Line 135: | ||
|- | |- | ||
|Fishing | |Fishing | ||
|50 Dex | |||
|Fishing manual | |Fishing manual | ||
|Fishing rod | |Fishing rod | ||
| Line 130: | Line 141: | ||
|- | |- | ||
|Alchemy | |Alchemy | ||
|50 Int | |||
|Alchemy manual | |Alchemy manual | ||
|Alchemy bowl | |Alchemy bowl | ||
| Line 135: | Line 147: | ||
|- | |- | ||
|Manufacturing | |Manufacturing | ||
|50 Str | |||
|Manuf- acturing manual | |Manuf- acturing manual | ||
|Anvil | |Anvil | ||
| Line 140: | Line 153: | ||
|} | |} | ||
==Monster skills== | =='''Monster skills'''== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Additional characteristic of monsters | |+Additional characteristic of monsters | ||
Latest revision as of 11:51, 10 March 2023
Character skills
- To raise a skill you need to use that skill successfully certain amount of times (for example, hit monster, catch a fish etc)
- To raise a skill between 20% - 50%
- Current Skill% + 2
- To raise a skill between 51% - 100%
- (Current Skill% + 1)*(Current Skill% + 1) / 10
- Examples: To raise a fencing skill from 33 to 34 you need to hit monster successfully 33+2 = 35 times.
- To raise a fencing skill from 80 to 81 you need to hit monster successfully (81*81)/10 = 656 times.
| Skill name | Stat requirements | How to get | Possible appliances | How to train |
|---|---|---|---|---|
| Hand attack | 50 Str | Hand attack manual | Hit monsters with your bare hands. | |
| Archery | 50 Dex | Arrow attack manual | Short bow
Long bow Composite bow Direction bow |
Shoot monsters with a bow. |
| Short sword | 50 Dex | Short Sword manual | Dagger or
Short sword or Main Gauche or Gradius |
Use a short sword class weapon to hit monsters. Class requirements:
Level (1-10), str (2-8), optimal str (0-26), speed (0-2) |
| Long Sword | 50 Dex | Long Sword manual | Long Sword or
Scimitar or Falchion or Broad Sword or Bastard Sword or Claymore or Great Sword or Flamberg or Giant Sword |
Use a long sword class weapon to hit monsters. Class requirements:
Level (1-100), str (12-130), optimal str (65-156), speed (5-12). |
| Fencing | 50 Dex | Fencing manual | Rapier
Esterk |
Use a fencing class weapon to hit monsters. Class requirements:
Level (1-100), str (11-12), optimal str (52-39), speed (3-4). Rapiers are better PvP beacue it requires less str and the extra 13 points can be used elsewhere. Esterks are more like PvM: because you get more damage out of it on Large monsters. |
| Axe | 50 Dex | Axe manual | Light Axe or
Tomahawk or Sexon Axe or Double Axe or War Axe or Battle Axe |
Use an axe class weapon to hit monsters.Class requirements:
Level (1-110), str (14-90), optimal str (14-90), speed (3-13) |
| Shield | 50 Dex | Shield manual | Shields | Use shield in the middle of dummy ring in barracks level 2, or stand with shield on slime spawn on farm |
| Magic | 50 Mag | 20% from start | Wizard wand
Wizard |
Cast spells |
| Magic Resistance | 20% from start | Magic resistance items | To increase this skill, let magical monsters hit you, or ask a mage to hit you with magic (for higher level player or if you have MR armour), hit neutral magic orcs (or stronger magic creatures if you can survive). The best place to train this is garden. If you don't like it: use posion cloud on self and great heal and sometimes cure do it all over agian | |
| Staff attack | 50 Mag | Staff attack manual | Wizard wand
Wizard staff |
Use a staff to hit monsters. |
| Pretend Corpse | 50 Int | Pretend Corpse Manual | Resting | Open your skill dialog, scroll down to "Pretend Corpse" and click on it. Note, it does not work if someone stays near you (1 square radius). Monsters that havn't seen you before you pretend corpsed will not attack you. Any combat magic cast on you interrupts pretend corpse, as well as critical attack even at 100%. You are completely safe if you pretended in safe zone and here is no summons/enemy monsters that have seen you before your pretend. |
| Poison resistance | 50 Vit | Dilution potion | Poison resistance items | Let poisoning monsters hit you |
| Minning | 50 Str | Minning manual | Pickaxe | Equip pick axe to mine in any dungeon (find a rock and then CTRL+attack it). Pick Axe requires 130 STR to swing at full speed |
| Fishing | 50 Dex | Fishing manual | Fishing rod | Use the fishing rod on water to fish. If to measure % in exhaused fishing rods, 20 to 32% is 8 fishing rods (4 hours of nonstop fishing, 364 fishies), 20 to 43% is 13 fishing rods. Till 30% it's pain ... 1 fishing rod is for about 200 uses |
| Alchemy | 50 Int | Alchemy manual | Alchemy bowl | Requires Alchemy Bowl (buy from shop). Double click on the bowl to open alchemy interface. |
| Manufacturing | 50 Str | Manuf- acturing manual | Anvil | Double click on the anvil to open manufacturing interface. Smith as much ores, bars as you can. |
Monster skills
| Photo | Description | Skill |
|---|---|---|
| Anti-Magic Damage | Suction of magic damage. | |
| Anti-Physical Damage | Suction of physical damage. | |
| Clairvoyant | Detecting invisibility. | |
| Critical Explosive | Intensive explosion when monster is killed. | |
| Explosive | Explosion when monster is killed. | |
| Destruction of Magic Protection | Canceling magic protection such as Magic Shield, Protection from Magic. | |
| Elite | Faster, deal more psychical dmg and attack with magic. | |
| Highly Trainded | Faster and deal more dmg | |
| Poisonous / Critical Poisonous | poisoning / intensive-poisoning when attacked. |








