Element system: Difference between revisions

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* Example Attacker got 40 Earth and you have in 4 armor pice 40 Fire you will be hitting +20 dmg more
* Example Attacker got 40 Earth and you have in 4 armor pice 40 Fire you will be hitting +20 dmg more
* Example Attacker got 40 Earth and you have inf 4 armor pice 40 Earth additional dmg will be 0
* Example Attacker got 40 Earth and you have inf 4 armor pice 40 Earth additional dmg will be 0
== Monster and their elements ==
{| class="wikitable"
|-
! Earth !! Lightning !! Fire !! Ice !! Holy !! Poison
|-
| Slime || Hellhound || Demon || Ice-Golem || Giant-Crayfish || Giant-Ant
|-
| Rabbit || Cyclops || Barlog || Beholder || Giant-Plant || Snake
|-
| Cat || Tentocle || Gargoyle || Nizie || Claw-Turtle || Zombie
|-
| Orc || Liche || Fire-Wyvern || Frost || DireBoar || Orc-Mage
|-
| Dummy || MasterMage-Orc || Fire-Dummy || Yeti || Unicorn || Cannibal-Plant
|-
| Attack-Dummy || Guard-Aresden || Chest1 || Ice-Dummy || Illusion-Wyvern || Stalker
|-
| Scorpion || Guard-Elvine || Chest2 ||  ||  || Troll
|-
| Skeleton || Guard-Neutral || Chest3 ||  ||  || Dark-Elf
|-
| Clay-Golem || CGT-Aresden || LWB-Aresden ||  ||  || Poison-Wyvern
|-
| Stone-Golem || CGT-Elvine || LWB-Elvine ||  ||  || Black-Wyvern
|-
| Ogre || MS-Aresden || GHK ||  ||  || 
|-
| Mountain-Giant || MS-Elvine || GHKABS ||  ||  || 
|-
| Ettin || DT-Aresden || TK ||  ||  || 
|-
| Minotaurs || DT-Elvine || BG ||  ||  || 
|-
| Abaddon || ESG-Aresden || Sor-Aresden ||  ||  || 
|-
| Rudolph || ESG-Elvine || Sor-Elvine ||  ||  || 
|-
| Sniper || GMG-Aresden || ATK-Aresden ||  ||  || 
|-
| SniperAresden || GMG-Elvine || ATK-Elvine ||  ||  || 
|-
| SniperElvine || ManaStone || Elf-Aresden ||  ||  || 
|-
| CP-Aresden || YB-Aresden || Elf-Elvine ||  ||  || 
|-
| CP-Elvine || YB-Elvine || DSK-Aresden ||  ||  || 
|-
|  || CT-Aresden || DSK-Elvine ||  ||  || 
|-
|

Revision as of 21:29, 20 March 2025

Elements

Element system is a new feature at Helbreath Portal based on 6 different elements which will increase your damage against monsters and players.

Elements
Fire Element FireEle.png
Ice Element IceEle.png
Lightning Element LightEle.png
Earth Element EarthEle.png
Holy Element HollyEle.png
Poison Element PoisonEle.png
  • You can get earning this elements starting from tier 5 monsters for example Earth monster will drop EarthEle
  • To put element in your item just double click on it and select item to add there is 50% chance to succes
  • If your get failed your element will disappear
  • This 6 elements you can put in your armors plate hauberk leggs helm and in 2 hand and 1 hand weapons.
  • Armors is always reducing damage element
  • Weapon is increasing damage element
Element limits in items
Armor 1Hand Weapon Wands 2Hand Weapons
Max 10 Elements of 1 type

3 Elements in 1 Armor

Example u can have plate mail Fire +4 Lightning +8 Earth +10

Max 24 Elements of 1 type Max 24 Elements of 1 type

Addidional base element damage of Magic & Spells

Max 40 Elements of 1 type
Armors Elements mutually exclusive
Fire <> Ice
Lightning <> Holy
Earth <> Poison

This table show u which elements can't be merged which each other in your armors

  • Fire cant mix with Ice
  • Lightning can't mix with Earth
  • Earth can't mix with Poison

Monsters weak / strong elements

Monster element
Player

element

Earth Lightning Fire Ice Poison Holy
Earth Neutral Strong Neutral Neutral Weak Neutral
Lightning Weak Normal Normal Neutral Neutral Strong
Fire Neutral Neutral Neutral Weak Strong Neutral
Ice Neutral Neutral Strong Neutral Neutral Weak
Poison Strong Neutral Weak Neutral Neutral Neutral
Holy Neutral Weak Neutral Strong Neutral Neutral
  • Strong will give you maximum +20 dmg bonus to npc formula is element% / 2 and must be strong
  • To have bonus damage with spells, your spell and wand element must be same
  • Weak will give you pernament -5 dmg from weak element
  • Neutral dont do nothing

Player versus Player elements

  • Different than monsters table in player versus player u must have more atacker element in your armor to reduce damage
  • In pvp element damage is calculating in this formula
  • Atacker attack element(in weapon) - Defender resist element(in armors) /2
  • Example Attacker got 40 Earth and you have in 4 armor pice 40 Fire you will be hitting +20 dmg more
  • Example Attacker got 40 Earth and you have inf 4 armor pice 40 Earth additional dmg will be 0

Monster and their elements

Earth Lightning Fire Ice Holy Poison
Slime Hellhound Demon Ice-Golem Giant-Crayfish Giant-Ant
Rabbit Cyclops Barlog Beholder Giant-Plant Snake
Cat Tentocle Gargoyle Nizie Claw-Turtle Zombie
Orc Liche Fire-Wyvern Frost DireBoar Orc-Mage
Dummy MasterMage-Orc Fire-Dummy Yeti Unicorn Cannibal-Plant
Attack-Dummy Guard-Aresden Chest1 Ice-Dummy Illusion-Wyvern Stalker
Scorpion Guard-Elvine Chest2 Troll
Skeleton Guard-Neutral Chest3 Dark-Elf
Clay-Golem CGT-Aresden LWB-Aresden Poison-Wyvern
Stone-Golem CGT-Elvine LWB-Elvine Black-Wyvern
Ogre MS-Aresden GHK
Mountain-Giant MS-Elvine GHKABS
Ettin DT-Aresden TK
Minotaurs DT-Elvine BG
Abaddon ESG-Aresden Sor-Aresden
Rudolph ESG-Elvine Sor-Elvine
Sniper GMG-Aresden ATK-Aresden
SniperAresden GMG-Elvine ATK-Elvine
SniperElvine ManaStone Elf-Aresden
CP-Aresden YB-Aresden Elf-Elvine
CP-Elvine YB-Elvine DSK-Aresden
CT-Aresden DSK-Elvine