Skills: Difference between revisions

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== Character skills ==
== Character skills ==
To raise a skill you need to use that skill successfully certain amount of times (for example, hit monster, catch a fish etc)


To raise a skill between 20% - 50%
* To raise a skill you need to use that skill successfully certain amount of times (for example, hit monster, catch a fish etc)
* To raise a skill between 20% - 50%
** Current Skill% + 2
* To raise a skill between 51% - 100%
** (Current Skill% + 1)*(Current Skill% + 1) / 10
* Examples: To raise a fencing skill from 33 to 34 you need to hit monster successfully 33+2 = 35 times.
* To raise a fencing skill from 80 to 81 you need to hit monster successfully (81*81)/10 = 656 times.


Current Skill% + 2
To raise a skill between 51% - 100%
(Current Skill% + 1)*(Current Skill% + 1) / 10
Examples: To raise a fencing skill from 33 to 34 you need to hit monster successfully 33+2 = 35 times.
To raise a fencing skill from 80 to 81 you need to hit monster successfully (81*81)/10 = 656 times.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+
|+
!Skill name
!Skill name
!Stat requirements
!How to get
!How to get
!Possible appliances
!Possible appliances
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|-
|-
|Hand attack
|Hand attack
|50 Str
|Hand attack manual
|Hand attack manual
|
|
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|-
|-
|Archery
|Archery
|50 Dex
|Arrow attack manual
|Arrow attack manual
|Short bow
|Short bow
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|-
|-
|Short sword
|Short sword
|50 Dex
|Short Sword manual
|Short Sword manual
|Dagger or
|Dagger or
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|-
|-
|Long Sword
|Long Sword
|50 Dex
|Long Sword manual
|Long Sword manual
|Long Sword or
|Long Sword or
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|-
|-
|Fencing
|Fencing
|50 Dex
|Fencing manual
|Fencing manual
|Rapier
|Rapier
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|-
|-
|Axe
|Axe
|50 Dex
|Axe manual
|Axe manual
|Light Axe or
|Light Axe or
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|-
|-
|Shield
|Shield
|50 Dex
|Shield manual
|Shield manual
|Shields
|Shields
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|-
|-
|Magic
|Magic
|50 Mag
|20% from start
|20% from start
|Wizard wand
|Wizard wand
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|-
|-
|Magic Resistance
|Magic Resistance
|
|20% from start
|20% from start
|Magic resistance items
|Magic resistance items
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|-
|-
|Staff attack
|Staff attack
|50 Mag
|Staff attack manual
|Staff attack manual
|Wizard wand
|Wizard wand
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|-
|-
|Pretend Corpse
|Pretend Corpse
|50 Int
|Pretend Corpse Manual
|Pretend Corpse Manual
|Resting
|Resting
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|-
|-
|Poison resistance
|Poison resistance
|50 Vit
|Dilution potion
|Dilution potion
|Poison resistance items
|Poison resistance items
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|-
|-
|Minning
|Minning
|50 Str
|Minning manual
|Minning manual
|Pickaxe
|Pickaxe
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|-
|-
|Fishing
|Fishing
|50 Dex
|Fishing manual
|Fishing manual
|Fishing rod
|Fishing rod
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|-
|-
|Alchemy
|Alchemy
|50 Int
|Alchemy manual
|Alchemy manual
|Alchemy bowl
|Alchemy bowl
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|-
|-
|Manufacturing
|Manufacturing
|50 Str
|Manuf- acturing manual
|Manuf- acturing manual
|Anvil
|Anvil

Revision as of 21:17, 2 March 2023

Character skills

  • To raise a skill you need to use that skill successfully certain amount of times (for example, hit monster, catch a fish etc)
  • To raise a skill between 20% - 50%
    • Current Skill% + 2
  • To raise a skill between 51% - 100%
    • (Current Skill% + 1)*(Current Skill% + 1) / 10
  • Examples: To raise a fencing skill from 33 to 34 you need to hit monster successfully 33+2 = 35 times.
  • To raise a fencing skill from 80 to 81 you need to hit monster successfully (81*81)/10 = 656 times.
Skill name Stat requirements How to get Possible appliances How to train
Hand attack 50 Str Hand attack manual Hit monsters with your bare hands.
Archery 50 Dex Arrow attack manual Short bow

Long bow Composite bow Direction bow

Shoot monsters with a bow.
Short sword 50 Dex Short Sword manual Dagger or

Short sword or

Main Gauche or

Gradius

Use a short sword class weapon to hit monsters. Class requirements:

Level (1-10), str (2-8), optimal str (0-26), speed (0-2)

Long Sword 50 Dex Long Sword manual Long Sword or

Scimitar or

Falchion or

Broad Sword or

Bastard Sword or

Claymore or

Great Sword or

Flamberg or

Giant Sword

Use a long sword class weapon to hit monsters. Class requirements:

Level (1-100), str (12-130), optimal str (65-156), speed (5-12).

Fencing 50 Dex Fencing manual Rapier

Esterk

Use a fencing class weapon to hit monsters. Class requirements:

Level (1-100), str (11-12), optimal str (52-39), speed (3-4). Rapiers are better PvP beacue it requires less str and the extra 13 points can be used elsewhere. Esterks are more like PvM: because you get more damage out of it on Large monsters.

Axe 50 Dex Axe manual Light Axe or

Tomahawk or

Sexon Axe or

Double Axe or

War Axe or

Battle Axe

Use an axe class weapon to hit monsters.Class requirements:

Level (1-110), str (14-90), optimal str (14-90), speed (3-13)

Shield 50 Dex Shield manual Shields Use shield in the middle of dummy ring in barracks level 2, or stand with shield on slime spawn on farm
Magic 50 Mag 20% from start Wizard wand

Wizard

Cast spells
Magic Resistance 20% from start Magic resistance items To increase this skill, let magical monsters hit you, or ask a mage to hit you with magic (for higher level player or if you have MR armour), hit neutral magic orcs (or stronger magic creatures if you can survive). The best place to train this is garden. If you don't like it: use posion cloud on self and great heal and sometimes cure do it all over agian
Staff attack 50 Mag Staff attack manual Wizard wand

Wizard staff

Use a staff to hit monsters.
Pretend Corpse 50 Int Pretend Corpse Manual Resting Open your skill dialog, scroll down to "Pretend Corpse" and click on it. Note, it does not work if someone stays near you (1 square radius). Monsters that havn't seen you before you pretend corpsed will not attack you. Any combat magic cast on you interrupts pretend corpse, as well as critical attack even at 100%. You are completely safe if you pretended in safe zone and here is no summons/enemy monsters that have seen you before your pretend.
Poison resistance 50 Vit Dilution potion Poison resistance items Let poisoning monsters hit you
Minning 50 Str Minning manual Pickaxe Equip pick axe to mine in any dungeon (find a rock and then CTRL+attack it). Pick Axe requires 130 STR to swing at full speed
Fishing 50 Dex Fishing manual Fishing rod Use the fishing rod on water to fish. If to measure % in exhaused fishing rods, 20 to 32% is 8 fishing rods (4 hours of nonstop fishing, 364 fishies), 20 to 43% is 13 fishing rods. Till 30% it's pain ... 1 fishing rod is for about 200 uses
Alchemy 50 Int Alchemy manual Alchemy bowl Requires Alchemy Bowl (buy from shop). Double click on the bowl to open alchemy interface.
Manufacturing 50 Str Manuf- acturing manual Anvil Double click on the anvil to open manufacturing interface. Smith as much ores, bars as you can.

Monster skills

Additional characteristic of monsters
Photo Description Skill
AM.png
Anti-Magic Damage Suction of magic damage.
AP.png
Anti-Physical Damage Suction of physical damage.
Clav.png
Clairvoyant Detecting invisibility.
Crit expl.png
Critical Explosive Intensive explosion when monster is killed.
Explosive.png
Explosive Explosion when monster is killed.
DOMP.png
Destruction of Magic Protection Canceling magic protection such as Magic Shield, Protection from Magic.
Elite.png
Elite Faster, deal more psychical dmg and attack with magic.
Hihly trained.png
Highly Trainded Faster and deal more dmg
Poison.png
Poisonous / Critical Poisonous poisoning / intensive-poisoning when attacked.