Element system: Difference between revisions

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|<span style="color:#0000ff"> '''Strong''' </span>
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|<span style="color:#7443AF"> '''Lightning'''</span>
|<span style="color:#7443AF"> '''Lightning'''</span>
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* Strong will give you maximum +20 dmg bonus to npc formula is element% / 2 and must be strong
* Strong will give you maximum +20 dmg bonus to npc formula is element% / 2 and must be strong
* To have bonus damage with spells, your spell and wand element must be same
* Weak will give you pernament -5 dmg from weak element
* Weak will give you pernament -5 dmg from weak element
* Neutral dont do nothing
* Neutral dont do nothing


'''Player versus Player elements'''
'''Player versus Player elements'''

Revision as of 12:29, 5 November 2023

Elements

Element system is a new feature at Helbreath Portal based on 6 different elements which will increase your damage against monsters and players.

Elements
Fire Element FireEle.png
Ice Element IceEle.png
Lightning Element LightEle.png
Earth Element EarthEle.png
Holy Element HollyEle.png
Poison Element PoisonEle.png
  • You can get earning this elements starting from tier 5 monsters for example Earth monster will drop EarthEle
  • To put element in your item just double click on it and select item to add there is 50% chance to succes
  • If your get failed your element will disappear
  • This 6 elements you can put in your armors plate hauberk leggs helm and in 2 hand and 1 hand weapons.
  • Armors is always reducing damage element
  • Weapon is increasing damage element
Element limits in items
Armor 1Hand Weapon Wands 2Hand Weapons
Max 10 Elements of 1 type

3 Elements in 1 Armor

Example u can have plate mail Fire +4 Lightning +8 Earth +10

Max 24 Elements of 1 type Max 24 Elements of 1 type

Addidional base element damage of Magic & Spells

Max 40 Elements of 1 type
Armors Elements mutually exclusive
Fire <> Ice
Lightning <> Holy
Earth <> Poison

This table show u which elements can't be merged which each other in your armors

  • Fire cant mix with Ice
  • Lightning can't mix with Earth
  • Earth can't mix with Poison

Monsters weak / strong elements

Monster element
Player

element

Earth Lightning Fire Ice Poison Holy
Earth Weak Strong Neutral Neutral Neutral Neutral
Lightning Neutral Weak Normal Strong Neutral Neutral
Fire Strong Neutral Weak Neutral Strong Neutral
Ice Neutral Neutral Strong Weak Neutral Strong
Poison Neutral Strong Neutral Neutral Weak Neutral
Holy Neutral Neutral Neutral Strong Neutral Weak
  • Strong will give you maximum +20 dmg bonus to npc formula is element% / 2 and must be strong
  • To have bonus damage with spells, your spell and wand element must be same
  • Weak will give you pernament -5 dmg from weak element
  • Neutral dont do nothing

Player versus Player elements

  • Different than monsters table in player versus player u must have more atacker element in your armor to reduce damage
  • In pvp element damage is calculating in this formula
  • Atacker attack element(in weapon) - Defender resist element(in armors) /2
  • Example Attacker got 40 Earth and you have in 4 armor pice 40 Fire you will be hitting +20 dmg more
  • Example Attacker got 40 Earth and you have inf 4 armor pice 40 Earth additional dmg will be 0