Armory: Difference between revisions
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== Armor Attributes == | |||
{| class="wikitable" | |||
|+ | |||
!Attribute Type | |||
!Description | |||
|- | |||
|'''First stat''' | |||
| | |||
|- | |||
|Light | |||
|Reduces the strength requirement of an item | |||
|- | |||
|Endurance | |||
|Increases the total amount of endurance on the armor | |||
|- | |||
|Mana converting | |||
|Convert %damage to mana | |||
|- | |||
|Critical chance increase | |||
|Increases the chance of regenerate critical on damage | |||
|- | |||
|Experience | |||
|Increases the amount of experience gained | |||
|- | |||
|Gold | |||
|Increases the amount of gold dropped | |||
|- | |||
|'''Second stat''' | |||
| | |||
|- | |||
|Poison resistance | |||
|Increases your poison resistance | |||
|- | |||
|Defence ratio | |||
|Increases the amount of defense on the armor | |||
|- | |||
|Magic resistance | |||
|Increases your total magic resistance by a set amount | |||
|- | |||
|HP recovery | |||
|Increases the amount of hp regenerated per tick | |||
|- | |||
|MP recovery | |||
|Increases the amount of mp regenerated per tick | |||
|- | |||
|SP recovery | |||
|Increases the amount of sp regenerated per tick | |||
|- | |||
|Physical absorption | |||
|Increases the amount of physical damage absorbed | |||
|- | |||
|Magical absorption | |||
|Increases the amount of magical damage absorbed | |||
|} | |||
Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage. | |||
The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10% | |||
Revision as of 22:00, 31 January 2023
Armor Attributes
| Attribute Type | Description |
|---|---|
| First stat | |
| Light | Reduces the strength requirement of an item |
| Endurance | Increases the total amount of endurance on the armor |
| Mana converting | Convert %damage to mana |
| Critical chance increase | Increases the chance of regenerate critical on damage |
| Experience | Increases the amount of experience gained |
| Gold | Increases the amount of gold dropped |
| Second stat | |
| Poison resistance | Increases your poison resistance |
| Defence ratio | Increases the amount of defense on the armor |
| Magic resistance | Increases your total magic resistance by a set amount |
| HP recovery | Increases the amount of hp regenerated per tick |
| MP recovery | Increases the amount of mp regenerated per tick |
| SP recovery | Increases the amount of sp regenerated per tick |
| Physical absorption | Increases the amount of physical damage absorbed |
| Magical absorption | Increases the amount of magical damage absorbed |
Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage.
The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10%