Storyline
Episode I - Perfect Dark
Under the persuasion of the Archbishop, the Princess of Elvine had set forth to perform sacrificial rites in the Middle Land. During one these rites, a mysterious Dark Force assailed the princess and her guards. The Royal Guards fought admirably along side the Royal Knight and Royal Sorcerer, but the Dark Force proved to be too powerful. Only the Princess managed to escape the massacre with the help of the Lucky Gold Ring and Zem Stone Sacrifice, both given to her by her beloved mother, the Queen.
The frantic Elvine Princes fled swiftly and aimlessly away from the unknown danger that had so savagely slaughtered her entourage. Soon she found herself alone and lost in the vast Middle Lands. It seemed that the princess would not find her way home until a knight appeared and offered her guidance. After the Princess told the knight she was of Elvine, the mysterious man revealed himself as an Aresden Knight and the grandson of Aresden's High Priest. The princess's only hope rested on her sworn enemy. Yet, the knight, in an unprecedented act of goodwill and chivalry, insisted that he would take her home safely despite the bitter feud of their respective nations. The knight returned the Princess to her homeland unharmed. However, the kind-hearted knight was shunned for his traitorous actions when he returned to his country.
When the leaders of Elvine heard of the brutal attack on the Princess, they assumed that only Aresden could coordinate such a heinous crime. Elvine promptly declared war on Aresden for its treacherous acts. Both countries, preparing for the impending battle, manned their frontlines with Supreme SafeGuard Knights. In a fortunate turn of events, diplomacy between the Elvine and Aresden King prevented the needless destruction. The two kings agreed upon truce and the war was called off. Despite the temporary peace, paranoia swept both lands. Both remained prepared for warfare.
At the same time, an unknown force was devastating Elvine's and Aresden's neighboring countries. Both nations became deeply concerned that this mysterious menace would enter their borders. Seeing this as a golden opportunity to regain the respect of his country, the Arseden Knight, who so valiantly rescued the Elvine Princess, offered to investigate the new threat. The knight soon found that two hideous monsters were behind the destruction.
The two monsters were called "Hellclaw" and "Tigerworm" and their powers were believed to surpass almost any known. Upon receiving such information and considering the gravity of the situation, the nations of Elvine and Arseden agreed to cooperate and investigate the source and intentions of these beasts. They soon discovered that the monsters were headed towards the mythical Land of Destruction where inside Abaddon was sealed.
Upon further study, the wise men revealed that the monsters were the safeguards of the Ancient Civilization that had existed before the Great War of the Gods. They had been lured by the Dark Force to return to this world to release Abaddon. Wise men warned the people that these two furious monsters must be stopped before they reach the Land of Destruction.
Episode 2 - Resurrection of Abaddon
Elvine and Arseden, united under their new truce, captured Hellclaw and Tigerworm and locked them in the underground land of prisoners. In the quest to capture the two monsters, the brave knight from Arseden, rescuer of the Elvine Princess, found out the truth of Abaddon and his intentions while scouring the Ancient Civilization. His people would not believe what he had discovered; so with the help of the Elvine Princess, he explained what he had found to the Elvine king.
Meanwhile in Elvine and Abaddon, all weapons and armor blessed by God began to disappear. The Villains, worshippers of Abaddon, had stolen the sacred articles and taken all those who possessed them prisoner. The Villains delivered these articles to the Land of Collapse, the prison of the evil Abaddon. These blessed armors and weapons were necessary to free Abaddon from his imprisonment.
In the Land of Collapse, the Villians, running out of time, performed the ceremony to resurrect Abaddon, missing one of the necessary sacred weapons. Carefully, they placed the Sword of Ice Elemental, the Sword of Medusa, the Sword of Xelima, the Merian Shield, and the Merian Plate upon six of the seven columns surrounding the shrine that confined Abaddon. The ceremony worked but not as planned. Abaddon was resurrected bodiless, existing only as a spirit. Abaddon plotted to summon Hellclaw and Tigerworm to find the "Abaddon Ring," whose power could revert him to his full and mighty stature.
Episode 3 - The Crusade
Abaddon, without a physical body, began to manipulate the weak-minded citizens of Elvine and Arseden and use them for his own means. The Archbisop of Arseden, in a weakened state and burdened with the treacherous manipulation of Aresden's citizens, soon fell under the power of Abaddon. With the Archbishop under his control, Abaddon used him to initiate a great religious war between Elvine and Arseden.
Soon the Supreme SafeGuard Knights of both countries were nearly wiped out. The Archbishop of Arseden broke free from his curse just long enough to realize the terror he had caused. Realizing that Abaddon might once again cloud his mind for his evil ends, the Archbishop bravely commited suicide. Abaddon had lost his control over the war and the fighting soon came to a halt. Abaddon went back into hiding to plot his next move.
Both countries, now aware of Abaddon's widespread manipulation, were in desperation to find a way to seal him back into the Land of Collapse. With the Elvine King's recommendation, the Arseden Knight led a team of investigators to find how they could stop Abaddon. They found the only way to seal Abaddon lay in the unknown world. Their hearts swelling with courage, the team set out on a perilous journey to save the world as they knew it…
Episode 4 - The Apocalypse
The team of investigators knew that they needed to find a new portal into the Land of Collapse. The world had been sealed by a Time Wall, made by God, so that no human could enter. The team found, in their searching, a piece of ancient slate that radiated an undeniable power. The team could not shake the feeling that this ancient slate was the key to their journey. They scoured Helbreath to look for the other pieces. After much arduous searching, the team found another piece of the sacred slate. What was written upon it conformed the team's suspicions. Upon the slate was part of an ancient prophecy that told how to confine the evil Abaddon. The brave Knight from Arseden set out alone to find the rest of the pieces of this vital slate and learn the secret to stop Abaddon. The secret to confine Abaddon is written in the Ancient Prophecy and the Villains broke the Ancient Prophecy into four pieces. Finding them is a whole other story altogether. To all travelers of the Helbreath continent…You will have to face this destiny with us. The destiny can be either a return to the ancient peace or to witness destruction of the world. The choice is in your hands…
War Units and Buildings During Times of Total War
When total war begins, a fierce battle between Elvine and Aresden breaks out. Only during the time of total war, the summoned units and buildings must be utilized effectively to come out victorious. Now, let's learn about the summoned units and buildings during total war.
All about Total War
The greatest transformation in Helbreath Crusade is the total war mode. Once a week on a certain day, total war breaks out. The game can be played regularly except during total war time. There are a few different factors between total war mode and regular game play.
1. While total war is going on, players cannot chat with enemy players and cannot see their names. The cursor only recognizes an enemy as a target to be attacked. In regular game play, the name of an enemy can be seen and estimate his level, so you can decide whether to fight or run away. However, during wartime, none of these things can be seen. So, you fight the enemy players without knowing who or what level they are. Also, since players cannot communicate with each other or see their names, players won't be able to hold bad feelings or grudges with other players.
2. During total war, you can tell who an enemy or friendly unit is without placing your cursor over them. This helps you to know the battle situations.
3. If you die twice in less than 10 minutes, you will not be able to leave your country for 3 minutes. During these 3 minutes, you should defend your country from the enemy. Except in this situation, you can go into any map without restriction.
4. You can teleport to the back area of the enemy city and have guerilla warfare. In total war, if you talk to the city officer, he will give a certain duty or job. If you agree, you will teleport to enemy battle ground in the back of the city. This is not a quest, but to do this job, you need special qualifications.
5. When you kill an enemy, not only do you gain experience, but also contribution points. If your city is victorious in the war, in proportion to the war contribution points, you will gain bonus experience and reward money. However, if your city loses the war, the war contribution points are reduced back to what you started with. In other words, the victorious players receive many awards, and the losing players receive a feeling of disappointment.
6. Soldier activity is important for the commander to summon war units. Whenever a soldier from your city kills an enemy, the summon points go up. To summon higher leveled units, the more summon points you need.
7. When the war starts, an Energy Shield Generator is automatically created in the main buildings.
8. When the Grand Magic Generator is operated, the magic attacks on the enemy country damages all players in the country as well. It is safe in buildings, but when it is destroyed by the magic raids, the building becomes abnormal and does not function properly.
9. During the total war, the experience from hunting monsters is greatly reduced.