Formulas

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Character stats

Statistic Skill use Description
Strength Manufacturing, mining,

hand attack

STR (Strength) STR points limits maximum load, also some items can not be carried until you get certain level of STR. Greater STR points enable faster attack speed, allows to deal more damage (2% per 10 in STR, STR 100 = +20% damage, calculated from basic damage of the weapon) and affects maximum hit points, affects maximum stamina points and allows faster stamina regeneration.

Maximum weight carried = STR*5 + Level*5.

Number of stamina points (SP) = STR*2 + Level*2

Number of hit points (HP) = VIT*3 + Level*2 + STR/2

Vitality Poison resistance Increases HP. Points are directly proportional to HP regeneration. Increases physical absorbtion.

Number of hit points (HP) = VIT*3 + Level*2 + STR/2

Dexterity Fishing,

fencing,

short sword,

long sword,

arrow attack,

axe,

shield

Increases defensive value and your "to hit" value.
Intelligence Alchemy, pretend corpse Required to learn magic spells (see "Magic" section). Limits magic %, Increases success ratio of spell casting, increases chance to hit.

Number of magic points (MP)=

MAG*2 + Level*2 + INT/2

Magic Magic % Affects max mana, directly propotional to mana regeneration, higher magical attack success, and increases spell damage (+3% each 10 in magic so for example: 100 MAG = +30%, 200 MAG = +60%)

Number of magic points (MP)=

MAG*2 + Level*2 + INT/2

Charisma -/- Lowers prices in shops (56 charisma gives 4% discount).