Armory

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Revision as of 22:00, 31 January 2023 by Mikus (talk | contribs)

Armor Attributes

Attribute Type Description
First stat
Light Reduces the strength requirement of an item
Endurance Increases the total amount of endurance on the armor
Mana converting Convert %damage to mana
Critical chance increase Increases the chance of regenerate critical on damage
Experience Increases the amount of experience gained
Gold Increases the amount of gold dropped
Second stat
Poison resistance Increases your poison resistance
Defence ratio Increases the amount of defense on the armor
Magic resistance Increases your total magic resistance by a set amount
HP recovery Increases the amount of hp regenerated per tick
MP recovery Increases the amount of mp regenerated per tick
SP recovery Increases the amount of sp regenerated per tick
Physical absorption Increases the amount of physical damage absorbed
Magical absorption Increases the amount of magical damage absorbed

Magical Absorption is cumulative, however Physical Absorption is not. Individual pieces of armor have a % chance to receive melee attacks, and that specific piece of armor's physical absorption will effect the incoming damage.

The armor %'s to be hit break down as follows: Chest - 50% | Legs - 25% | Hauberk - 15% | Helm - 10%