Dark Knight/Mage Sets

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Revision as of 14:47, 1 April 2023 by Mikus (talk | contribs)

Dark Knight/Mage weapons

  • All DK items are bound (can`t drop it)
  • DK weapons can be received from the City Hall Officer, requires level 150
  • They can be upgraded to +8 in F8 Upgrade items menu
  • Each +1 upgrade give you +1 final damage (wands - magical damage, swords - physical damage)
Name/Image Damage S/M Damage L Mana save Endurance Str Req. (Min~Max) Level

ax
Dark Mage Magic Staff
1D4 N/A 22 5000 10-13 150

ax
Dark Mage Wand+4
1D4 N/A 24 5000 10-13 150

ax
Dragon Wand of Legend+6
1D4 N/A 26 5000 10-13 150

ax
Dragon Wand of Legend+8
1D4 N/A 26 5000 10-13 150
Dk-flameberg.gif
Dark Knight Flamberge
2D11+1 2D12+1 N/A 5000 60-130 150
DKGiS.gif
Dark Knight Great Sword+2
2D11+2 2D12+2 N/A 5000 60-130 150
DKT1.gif
Temple Sword of Legends+4
2D11+3 2D12+3 N/A 5000 60-130 150
DKT2.gif
Temple Sword of Legends+8
2D11+3 2D12+3 N/A 5000 60-130 150

Dark Knight/Mage armors

  • DK armor can be received form the City Hall Officer, requires level 150
  • They can be upgraded to +15
  • Armors are bound also
  • Every upgrade give 1 defence and 100 endurance to item
Name/Image Defence Physical absorption Endurance Str Req. (Min~Max) Level
ax
Dark Knight Helm
18 25 2600 130 150
DKWizhat.gif
Dark Mage Hat
11 20 1100 Mag - 130 150
DKPlatem.gif
ax
Dark Knight PlateMail
39 42 3800 100 150
DKChainmailw.gif
ax
Dark Mage ChainMail
31 33 1300 30 150
DKHaubw.gif
ax
Dark Knight Hauberk
11 14 1300 12 150
DKPlatelegsw.gif
ax
Dark Knight PlateLeggings
14 22 1400 20 150